tion #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: action #5 -> score 0.0
FooPlayer.decide: action #6 -> score 0.0
FooPlayer.decide: action #7 -> score 0.0
FooPlayer.decide: action #8 -> score 0.0
FooPlayer.decide: action #9 -> score 0.0
FooPlayer.decide: action #10 -> score 0.0
FooPlayer.decide: action #11 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.MOVE_ROBBER: 'MOVE_ROBBER'>, value=((1, -2, 1), None, None)) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: sampled 12 of 18 actions to evaluate
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: action #5 -> score 0.0
FooPlayer.decide: action #6 -> score 0.0
FooPlayer.decide: action #7 -> score 0.0
FooPlayer.decide: action #8 -> score 0.0
FooPlayer.decide: action #9 -> score 0.0
FooPlayer.decide: action #10 -> score 0.0
FooPlayer.decide: action #11 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.MOVE_ROBBER: 'MOVE_ROBBER'>, value=((0, -1, 1), None, None)) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: sampled 12 of 18 actions to evaluate
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: action #5 -> score 0.0
FooPlayer.decide: action #6 -> score 0.0
FooPlayer.decide: action #7 -> score 0.0
FooPlayer.decide: action #8 -> score 0.0
FooPlayer.decide: action #9 -> score 0.0
FooPlayer.decide: action #10 -> score 0.0
FooPlayer.decide: action #11 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.MOVE_ROBBER: 'MOVE_ROBBER'>, value=((2, 0, -2), <Color.RED: 'RED'>, None)) with score 0.0
FooPlayer.decide: evaluating all 2 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 2 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.BUY_DEVELOPMENT_CARD: 'BUY_DEVELOPMENT_CARD'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 2 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: sampled 12 of 18 actions to evaluate
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: action #5 -> score 0.0
FooPlayer.decide: action #6 -> score 0.0
FooPlayer.decide: action #7 -> score 0.0
FooPlayer.decide: action #8 -> score 0.0
FooPlayer.decide: action #9 -> score 0.0
FooPlayer.decide: action #10 -> score 0.0
FooPlayer.decide: action #11 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.MOVE_ROBBER: 'MOVE_ROBBER'>, value=((-2, 1, 1), <Color.RED: 'RED'>, None)) with score 0.0
FooPlayer.decide: evaluating all 2 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 2 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 2 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 2 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 2 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.PLAY_KNIGHT_CARD: 'PLAY_KNIGHT_CARD'>, value=None) with score 0.0
FooPlayer.decide: sampled 12 of 18 actions to evaluate
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: action #5 -> score 0.0
FooPlayer.decide: action #6 -> score 0.0
FooPlayer.decide: action #7 -> score 0.0
FooPlayer.decide: action #8 -> score 0.0
FooPlayer.decide: action #9 -> score 0.0
FooPlayer.decide: action #10 -> score 0.0
FooPlayer.decide: action #11 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.MOVE_ROBBER: 'MOVE_ROBBER'>, value=((1, -1, 0), <Color.RED: 'RED'>, None)) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 6 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: action #5 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.BUY_DEVELOPMENT_CARD: 'BUY_DEVELOPMENT_CARD'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 2 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.BUY_DEVELOPMENT_CARD: 'BUY_DEVELOPMENT_CARD'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 3 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: sampled 12 of 18 actions to evaluate
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: action #5 -> score 0.0
FooPlayer.decide: action #6 -> score 0.0
FooPlayer.decide: action #7 -> score 0.0
FooPlayer.decide: action #8 -> score 0.0
FooPlayer.decide: action #9 -> score 0.0
FooPlayer.decide: action #10 -> score 0.0
FooPlayer.decide: action #11 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.MOVE_ROBBER: 'MOVE_ROBBER'>, value=((-2, 0, 2), None, None)) with score 0.0
FooPlayer.decide: evaluating all 3 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.PLAY_KNIGHT_CARD: 'PLAY_KNIGHT_CARD'>, value=None) with score 0.0
FooPlayer.decide: sampled 12 of 18 actions to evaluate
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: action #5 -> score 0.0
FooPlayer.decide: action #6 -> score 0.0
FooPlayer.decide: action #7 -> score 0.0
FooPlayer.decide: action #8 -> score 0.0
FooPlayer.decide: action #9 -> score 0.0
FooPlayer.decide: action #10 -> score 0.0
FooPlayer.decide: action #11 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.MOVE_ROBBER: 'MOVE_ROBBER'>, value=((2, -2, 0), <Color.RED: 'RED'>, None)) with score 0.0
FooPlayer.decide: evaluating all 5 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.MARITIME_TRADE: 'MARITIME_TRADE'>, value=('WHEAT', 'WHEAT', None, None, 'SHEEP')) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 2 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.PLAY_ROAD_BUILDING: 'PLAY_ROAD_BUILDING'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 7 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: action #5 -> score 0.0
FooPlayer.decide: action #6 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.BUILD_ROAD: 'BUILD_ROAD'>, value=(2, 3)) with score 0.0
FooPlayer.decide: evaluating all 8 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: action #1 -> score 0.0
FooPlayer.decide: action #2 -> score 0.0
FooPlayer.decide: action #3 -> score 0.0
FooPlayer.decide: action #4 -> score 0.0
FooPlayer.decide: action #5 -> score 0.0
FooPlayer.decide: action #6 -> score 0.0
FooPlayer.decide: action #7 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.BUILD_ROAD: 'BUILD_ROAD'>, value=(12, 13)) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.ROLL: 'ROLL'>, value=None) with score 0.0
FooPlayer.decide: evaluating all 1 actions
FooPlayer.decide: action #0 -> score 0.0
FooPlayer.decide: selected action -> Action(color=<Color.BLUE: 'BLUE'>, action_type=<ActionType.END_TURN: 'END_TURN'>, value=None) with score 0.0
Playing 30 games...                                          ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
FooPlayer:BLUE                                                                                          0%        
                    Last 10 Games                    
     ╷          ╷       ╷        ╷         ╷         
   # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶────┼──────────┼───────┼────────┼─────────┼────────╴
  21 │ BLUE,RED │    47 │     10 │       2 │ RED     
  22 │ RED,BLUE │    72 │     10 │       2 │ RED     
  23 │ BLUE,RED │    91 │     10 │       3 │ RED     
  24 │ RED,BLUE │    46 │     10 │       2 │ RED     
  25 │ RED,BLUE │    64 │     10 │       4 │ RED     
  26 │ BLUE,RED │    59 │     10 │       2 │ RED     
  27 │ RED,BLUE │    80 │     10 │       3 │ RED     
  28 │ BLUE,RED │   115 │     10 │       2 │ RED     
  29 │ BLUE,RED │    81 │     10 │       2 │ RED     
  30 │ BLUE,RED │    55 │     10 │       4 │ RED     
     ╵          ╵       ╵        ╵         ╵         
                                                             Player Summary                                                              
                                                               ╷      ╷        ╷           ╷          ╷          ╷          ╷            
                                                               │      │        │       AVG │      AVG │          │          │   AVG DEV  
                                                               │ WINS │ AVG VP │   SETTLES │   CITIES │ AVG ROAD │ AVG ARMY │        VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼───────────┼──────────┼──────────┼──────────┼───────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │   30 │  10.00 │      2.73 │     2.60 │     1.00 │     0.00 │      0.07  
  FooPlayer:BLUE                                               │    0 │   2.43 │      1.93 │     0.07 │     0.00 │     0.07 │      0.23  
                                                               ╵      ╵        ╵           ╵          ╵          ╵          ╵            
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     183.60 │     66.87 │   1.632 secs  
            ╵           ╵